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Old Jun 12, 2007, 12:41 AM // 00:41   #21
Lion's Arch Merchant
 
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[card]Thunderclap[/card][card]Read The Wind[/card] + Shocking Shortbow

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Old Jun 12, 2007, 12:52 AM // 00:52   #22
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[skill]Apply Poison[/skill] + [skill]Brambles[/skill] + [skill]Thunderclap[/skill] is better
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Old Jun 12, 2007, 03:13 AM // 03:13   #23
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Quote:
Originally Posted by Marverick
[skill]Apply Poison[/skill] + [skill]Brambles[/skill] + [skill]Thunderclap[/skill] is better
Don't forget aftershock and bed of coals.

But seriously, Air in PvE is used for it's powerful anti-melee abilities and the number of spells that can be used to effectively spread blind and weakness.
See Blinding Surge, Eervating Charge, Blinding Flash, and if you prefer damage, invoke lightning, for starters.
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Old Jun 12, 2007, 06:49 AM // 06:49   #24
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I use this build in RA

[skill]Elemental Attunement[/skill] [skill]Air Attunement[/skill] [skill]Blinding flash[/skill] [skill]Lightning Hammer[/skill] [skill]Lightning orb[/skill] [skill]Lightning bolt[/skill] [skill]Resurrection Signet[/skill] [skill]Mystic Regeneration[/skill]

High damage output with constant +9/10 hp regen.
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Old Jun 12, 2007, 09:16 AM // 09:16   #25
Ascalonian Squire
 
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I use this in pvp
[skill]Aura Of Restoration[/skill] [skill]Arcane Echo[/skill] [skill]Blinding Flash[/skill] [skill]Enervating Charge[/skill] [skill]Invoke Lightning[/skill] [skill]Lightning Orb[/skill] [skill]Glyph of Lesser Energy[/skill] at the last one u can take ress,air attunement for better energy management or [skill]Chain Lightning[/skill] for extra damage .
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Old Jun 12, 2007, 04:54 PM // 16:54   #26
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I made a mistake about my build in that I run 14 energy storage and not 15. Which I changed in my post. I just remember getting it as high as I could with a major energy storage rune. Yeah I agree, two superior runes would cut the health down too much. My lack of rez is the real weakness. I don't have problems with energy unless I'm in a long fight, but then again, who doesn't. I suppose you're thinking I need [card]elemental attunement[/card] in there to better manage my energy. You'll notice my normal build doesn't have a single skill over 15 energy, as long as [card]air attunement[/card] is running the energy works out fine. I've enjoyed running [card]conjure lightning[/card], it averages about 12 extra dmg a pop at 16 in air that may not sound like much but it adds up quickly and you feel like you still contribute some to the offense even if you are pretty low on energy. This build gets you no exhaustion as long as you cast [card]invoke lightning[/card] with some sort of enchancement on it.
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Old Jun 12, 2007, 08:44 PM // 20:44   #27
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Quote:
Originally Posted by Air Ball
I've enjoyed running [card]conjure lightning[/card], it averages about 12 extra dmg a pop at 16 in air that may not sound like much but it adds up quickly and you feel like you still contribute some to the offense even if you are pretty low on energy.
Conjure spells are really pretty pointless on an ele. If you are attacking with it, you will be doing a lot less damage than if you are casting spells. If you are a spell caster, you probably won't be attacking enough to merit the energy spent on the enchantment in the first place. Tbh, just about any ele skill bar with this equipped is better off with either another attack spell, energy management skill, or utility skill (blinding flash, water snare, etc.).
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